Flocking Simulation
Reynolds Boids Model
RUNNING
Population
150
Frame Rate
60 fps
Flocking Forces
Separation 1.5
Alignment 1.0
Cohesion 1.0
Speed & Kinematics
Max Speed 3.8
Max Steering Force 0.12
Cursor Interaction
Influence Radius 130 px
Flee Strength 2.5
Draw Cursor Aura
Motion Trails
Pointer: Boids steer away within the 130px cursor aura. Move away to let flocking resume.
Hotkeys: Space Pause/Resume • R Reset • H Toggle HUD